Adventuring sounds dangerous, so skip that part and get all the gold and glory! Tell stories of your “amazing adventures that totally did happen”
Play any genre of Sci-Fi you want through the epic 500 year history of The Consortium.
Navigate a relentless post-apocalyptic world where every moment is a battle for survival.
Tell stories of you "amazing quests that totally did happen" in the tavern and get all the glory for it.
A new super-powered RPG in the style of 1990's animated series with an epic story to match!
(Yes, that’s TRPG with one T. It’s called “tabletop”, not “table-top” and I’ll die on that hill.)
The ERA system was designed to tell stories. We’ve created both unique and engaging, lighthearted and heavy stories you can immerse yourself in and make your own.
Every game is based on the same core ERA D10 Rule Set. Era D10 is a dice pool system that works by rolling a number of D10s equal to a character’s abilities, and determining levels of success by securing enough passes. This makes for quick, fun, and engaging combat as well as easy & robust skill use while playing.
However each ERA game is separate from others in feeling, setting, and genre. Every ERA trpg has carefully crafted game mechanics and rules uniquely adding to their own world. So even though it’s easy to get into ERA games, the system is substantial enough for experienced players to bite their teeth into. And it makes the stories feel more real and meaningful.
However each ERA game is separate from others in feeling, setting, and genre. Every ERA trpg has carefully crafted game mechanics and rules uniquely adding to their own world.
So even though it’s easy to get into ERA games, the system is substantial enough for experienced players to bite their teeth into. While also making the stories feel more real and meaningful.
Note: one of our games, ERA: Lyres was mentioned separately.
It brought in an additional 6 seats overcoming Dnd 5e.
That’s why we’ve been able to fill more seats than giants like Call of Cthulhu and even Dnd 5e at conventions like the UK Games Expo.
That’s why even though we are small and relatively unheard of, our stories and gameplay draw people in and leave theme with lasting experiences.