Hi everyone!
When things move as fast as they do around here, it can be surprisingly hard to remember what happened at the beginning of the year. That, I think, makes it even more important to occasionally stop, take stock, and look back. We have done a huge amount of work this year, delivering multiple projects and laying the groundwork for several more.
I wanted to take a few minutes to walk you through what we have delivered, and what is coming very soon.
First, I delivered Era: The Consortium 10th Anniversary Edition, alongside Time Travel Campaign’s Part 6. I am still working on the Armoury, which is now about 50% complete, and the Company Handbook has proven more challenging than I initially anticipated. I am hopeful both will be finished and delivered not too far into the new year.
Secondly, I delivered a game that was completed at the end of last year: Era: Sharkninja. In this game, you play a genetically modified humanoid shark fighting dieselpunk robots that have enslaved humanity. You are not doing it out of altruism, though: humans taste better when they are free range!
I also completed another year of The Era Zone, with two issues – Era: Soulmist and Era Pex. The latter may see an expansion in the future, but for now my creative focus is firmly on the Consortium expansions mentioned above, as well as the full Core Rulebook for Era: Soulmist.
This year also saw the completion and delivery of Era: Survival 8th Anniversary Edition. I am particularly happy with how that one turned out, especially the final cover image. That release closes out my immediate expansion plans for Survival. I will continue supporting it with new campaigns and materials, but if you are looking for the definitive version of the game, the 8th Anniversary Edition is it!
I would also be remiss not to mention Era: Crueltide. This slightly mad game, involving Jack O’ Lanterns attempting to stop Christmas with help from other holiday mascots, was funded in November and is already delivered to backers.
Looking ahead, the new year brings brand new games, including Adapt, a card game I originally wrote during COVID and am finally bringing to release, and Era: Marscape, a Doom-inspired roleplaying game.
Outside games directly, I completed two more books this year: the novel The Dark Reaches In, and Voices from the Void, a practical guide to writing, directing, and producing audio drama.
Aside from a small booklet of additional material for Era: Crueltide, that rounds out the game-related work. That said, I have also been busy in comics and audio, which I will cover in separate posts following this one.
All in all, 2025 has been a hard year for many people, myself included, but I am proud that I did not let that get in the way of creativity or productivity. If you have managed the same, you should be proud of yourself too.
Thank you, as always, for your ongoing support – I could not do any of this without you.
I hope you have a wonderful new year, and that the things you are working toward come to fruition.
– Ed
