Rules Build Worlds (more than you think)

At a recent convention, I ran a Creator Clinic to help people improve their games and storytelling. One thing I had to emphasise several times is rules are not an afterthought.

If your entire game doesn’t hang together through its rules, it’ll be unplayable for most people. A good test is:

Can someone read your rules once, set them aside, and still play the game correctly about 80% of the time?

That’s what you should aim for.

I’ve seen players who couldn’t find a specific rule, made something up, and later discovered their version was exactly what was written. There’s no higher compliment for a designer.

When you build a game, you should be constantly asking yourself: “Do my rules strengthen my world, or fight against it?”

Art and visuals draw players in. Rules and playability make them come back for more.

– Ed

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