Era: The Empowered 5th Anniversary Definitive Edition Rulebook

$29.00$79.00

Page Count: 360

Era: The Empowered is a superhero tabletop RPG set on an earth-like planet named Terra.  This book offers a unique take on superhero roleplaying, presented in an extra-detailed definitive edition.

The book details a nine-phase story, from the first emergence of Empowered beings, to defending against world-ending disasters. Whether you want to play as a squad of government-led super-soldiers, the devoted follows of a mythological diety, or as Terra’s most gallant defenders; Era: The Empowered provides a framework for you to create your own brave heroes or devious villains.

 

Our superhero system the only one to use theinnovative power tree mechanic, enabling you to create your very own super-power with minimal fuss. This approach to super-talents allows you to use your empowered abilities as you would any other skill, rather than locking them behind a gauntlet of dice rolls. Things as seemingly minor as skilled acrobatics, all the way to controlling the elements are balanced by the tree, and quick to understand, create, and modify. This system makes superpowers easier and more fun to use than any other superhero system on the market. 

 

In this rulebook, you will find:

  • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
  • Rules for our innovative “Power Tree”. Create your own, or use one of our many examples
  • A detailed guide to character creation, including 65 pre-made power trees, to help create the hero of your dreams the very first time you play
  • An equipment list, including weapons, armour, and gadgets, to equip your heroes for battle
  • A detailed timeline of Terra, allowing you to play anywhere from modern to golden age comics, experience alien invasions, prejudice against Empowered kind, and much more
  • A detailed run down of corporations, organisations, settings and governments on the planet Terra, providing a detailed, fleshed out world for your heroes to exist in
  • Sixteen example sessions, for new GMs to get started with right away
  • Examples of play, and fun suggestions to flesh out events and consequences – such as a fumble table, for when things go wrong, or random events to strike the city the heroes are sworn to protect

 

This Era: The Empowered rulebook (and a few dice!) are all that is required for anyone to play the game. With a player’s guide available and plenty of context, abilities, and much much more in both the Definitive Edition and Core rulebook, as well as extra story and setting information, you’re all set for more adventure, should you want to dive deeper into the world of Era: The Empowered.

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Digital, Hardback